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Simulating Thousands of Blackjack Card Counting Strategies with Data Another option can be to code out a game of Blackjack, simulate the.


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list.bonuscasinomoney.site This was my final project for my Algorithmic Game Theory class. The idea behind it was to create a Blackjack card counting simulation.


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Third, there is a Blackjack Simulator to test your skills playing and applying Basic Blackjack Strategy. Fourth, there is an article on how to apply the Hi-Lo Card.


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Advanced Blackjack Simulator "The gold standard in Blackjack simulation software. Nearly all printers are supported and formatted tables with proportional fonts are used to improve readability. To support the huge number of rounds, each number is tested for size and converted to scientific format if necessary. Also, you can vary the number of players at the table during a sim. Note: Shuffle-Tracking support has not been added. The focus is on cover play, not perfect play. It has been extensively tested and verifies deck contents successfully after every shuffle. Do it yourself Graphs - I find that graphing sim data greatly improves understanding of results. Note: two of these calculators will not function until the release date for Blackjack Attack 3e. Reports - Printing all of this data requires pages. Session Data - A new set of data based on sessions and bankrolls has been added. But now it takes a couple clicks instead of spreadsheets. For more advanced strategies wonging in and out, advanced camouflage, combination. Up to 20, stats are created per seat. Custom Bonus Composition Dependent Indexes - This feature allows the generation of card counting indexes for custom rules that you invent. This feature allow simple execution of a very large number of sims varying up to four parameters. SimTract - This feature provides the ability to subtract all of the thousands of pieces of data in one sim from another sim to see the differences of configuration or strategy changes in detail. This is to test for shuffle weaknesses. Bets can be fine-tuned after the sim and some statistics will be recalculated. Although it is much easier to use, it still provides for sophisticated camouflage plays and betting errors. Data - I figure, if you're going to play billions of hands, you ought to record what happened. Real Shuffling - As an alternative to random shuffling, you can now specify real shuffles. Hole-Carding Strategy Generation - The index generator can now generate hole-carding strategies for various rules. To deal with the large variety of stats; descriptions can be included on the reports. Note: I am calling this section experimental as it is highly complex. For demo and update card counting downloads go to the Blackjack Download Page. Next-Carding Simulation and Strategy Generation - That is, strategies assuming that you know the next card to be dealt.{/INSERTKEYS}{/PARAGRAPH} CVData is a tool used to gain a better insight into the workings of Advanced Blackjack card counting and betting strategies. This will allow users to create betting ramps and examine results based on the exact style of play and can also be used to calculate the effect of deck estimation errors. Many people use this method for hand held games. Although most players don't use card counting indexes, index generation is supported including risk averse indexes. The shuffles can be extremely complex and variability can be specified in every step. You can also use multipliers instead of divisors. Calculators - The Risk of Ruin and Bankroll calculators have been reorganized and expanded to cover all such formulae in Don Schlesinger's Blackjack Attack third edition. You can take any sets of the 60, data items and graph them. For details on the many types of errors simulated see Blackjack Error Simulation. Why and when does a strategy work? To improve readability for non-U. An absurd rule; but that's the point. You can also specify when you will stop observing a table and move to the next by depth. Custom Bonuses - You can now create up to 20 custom bonus rules in a single sim. This is the reason for the heavy emphasis on input strategies and output statistics. In fact, you can take data from different sims run on different PC's in different countries and graph them on one chart. Each of the seven players can be assigned up to six playing and six betting strategies switching strategies at different deck depths. But, I won't declare it non-experimental until after a few more months of testing. There is only a small change in sim speed even if 20, CD indexes are used. Multi-Card Index Tables - You can now specify different indexes or decisions based on the number of cards in your hand. Ability to assign different strategies to each player and collect statistics for all players. So, a reporting subsystem has been included. This is a procedure that I have used numerous times in the past to see the exact difference between close strategies. Up to nine rules and 17 indexes can be defined in one sim. This is in addition to current player error options. Index Generation - A modern index generator with many unique features is now included. The data will be written to disk using HTML tables and formatting for readability. Clearly this is silly. Generally basic strategies are used; but card counting indexes are supported. There are now twelve card counting calculators and nine charts. For details see Blackjack Betting Strategies. Two new charts have been added to chart your actual casino results or estimated range of results on the standard normal curve to show you exactly where you are on the curve. Dealer Errors - Seven types of dealer errors can now be generated at specified rates. These rules can be very complex based on dealer or player number of cards, card totals, suits, colors, exact cards, upcard, downcard, bust card, Poker hands, streaks and whether or not you split, DD or win. High-Resolution Monitors - As most PC's are now delivered with x, x or higher resolution. Hole-Carding Simulation - Hole-carding support includes the specification of up to three strategies, one when you don't see the hole card, one when you see the card and the dealer upcard is high and one when the upcard is low. The conversion to scientific format will be at higher thresholds with larger screen resolution. So, a Do-it-yourself graphing subsystem has been added. It is possible to define a bonus that pays if the dealer up and players first card make a straight-flush, one card is the Queen of Hearts, there is a third card that is a Four and the dealer Busts with a Nine just by selecting options. For example, you could define the rule 'suited pays and non-suited pays ' and generate an index for a hand with suited 6 and 8 against a dealer 5. Charts - 41 standard graphs. Remove Seat Effect - This feature rotates the players among the seats to allow a fair comparison of different strategies in the same sim. Halves Counts can be accurately simulated. A customized report can be defined including only the data that you wish for the players that you wish. You can now set up an exact table of divisors by user defined deck segments to more accurately match the sims to your specific style of estimating depth and calculating. You can also control how often you see the hole card, how often you win Insurance and under what conditions you see the card. Customized TC Calculation - New methods of True Count calculation have been added for both simulation and index generation. Wonging-cover alsosupported. Custom Side Bets - These are like Custom Bonuses but require a side bet, are only bet on specified counts and generate stats by true count to aid in determining strategies. A separate help file has been included to describe the hundreds of graph options. With all this data, I could not decide what to include in graphs in addition to the 41 standard graphs. These resolutions are now supported to display more card counting data at once without scrolling and more digits of significance. You can now generate but not sim partial knowledge holecarding strategies. For QFIT software news, add your e-mail here: ' this. There is now the ability to save custom rules and side bets in a library. Betting errors Strategy errors Multiple hands with different numbers of units. Betting strategies - A new, much simpler, method of specifying a betting strategy has been included. This file can be displayed and edited with a browser or posted to a web page. You can also take data from different sim runs and graph them together. Optimal Bet calculation - This feature supports optimal bet calculations for hands and changing number of hands by the count. I believe that a sim without sophisticated cover play simulation is useless. What really goes on at different hand depths or counts? The idea is to allow the specification of tens of thousands of new rules without learning a programming or scripting language. The same reporting facility can be used to create a customized report for Web publishing. Number formatting - To ease readability, thousands separators are now included in the 60, stats. See the CVIndex Page for details. {PARAGRAPH}{INSERTKEYS}For card counting practice and drills, see CV Blackjack Game. Bankroll-Based strategies - You can now alter playing and betting strategies based on the current bankroll size. All rules are set by Windows options and dropdowns. Each of the seven players could have different CD indexes for each section of the shoe, or for six different bankroll sizes for a total of 20, CD indexes in one sim. Where are the opportunities? A shuffle animator is supplied to ensure that you have correctly defined the strategy.